The Oculus Rift is one of those prototypes that just keeps getting better and better each time we see it. This year, Oculus showed off their new prototype, the Crystal Cove. This new hardware takes care of nearly all of the problems I noticed with the original—most notably the motion blurring, the resolution, and the lack of head tracking. Now armed with a camera that tracks the movement of your head in space (think Kinect here), the Oculus Rift’s experience is now that much more immersive. I can’t wait to see what Oculus ends up shipping customers—all I know is that it feels like it’s getting awful close.
specs of Oculus Rift Crystal Cove :
Display 960×1080, 75Hz, 2ms
Field of View 100 degrees
Headset USB USB 2.0
Camera USB USB 2.0
HDMI Input HDMI 1.4b
Motion Sensors Gyroscope, Accelerometer, Magnetometer
Sensors Refresh Rate 1000 Hz
Tracking Sensor IR CMOS Sensor
Tracking Refresh Rate 60 Hz
Weight 0.97lbs (without cable)
Features of Oculus Rift Crystal Cove :
The main feature of the Oculus that's difficult to convey is the 3d environment you enter.
What are its functions ?
TumugonBurahin